Saturday, 5 February 2011

After a long Hiatus

I have taken the time to actually post something, my last semester of university, along with my personal life has been taking up too much time to dedicate to actually writing something that is not a lot of nonsense.
I'm now in my final semester of my final university year. Over the past few months I've mainly been working with Unity for university projects, and "learning" about what I did for a year already on my placement....yay, not.

The actual Interesting subjects I have been exploring (mostly in my own time) are artificial intelligence, and interface design, that is to say, not simply drawing pretty HUDs for games, but doing proper research into the techniques various different types of software use to provide their users with meaningful input and control, this covers the use (not style) of graphical user interfaces, input mechanisms, and most importantly the design of software.

I chose to study this topic for my research dissertation, but more specifically to look into the applicability of using minimal interface and interaction techniques in games which contain masses and masses of information. A prime example of this is the dfference between Civilization IV and Civilization V, which contains a much more simplified and streamlined set of controls, menus and interactions. More on this in another post. :)

As of now I'm not really doing any mobile mod or Unity development, and I am instead picking up the UDK (yay free tools) but most of my time is spent preparing to take part in Dare to be Digital. Things are coming along well as far as the game itself is concerned, however the team is proving to be more of a problem, most of the programmers and developers in my University either have no interest in games, or run a mile at the sign of commitment and effort, and trying to drag the school of art and design to join in is proving spectacularly difficult, it's as if the chance of winning a BAFTA just doesn't sound that great to anyone but me.....weird, weird world.

No comments:

Post a Comment